The game feautures:
- 17 selectable characters (2 hidden)
- 17 stages
- original music and graphics (stages, screenpack, visual fx, etc)
- amazing screenpack
- competitive gameplay
- nice effects
- customizable resolution (default 800x600)
- innovated gameplay
Each character has 4-6 supermoves, 2 hypermoves and 1 ultra combo move. Also any character can perform a really basic combo system which is necessary to use efficiently in order to beat the game more easily. The AI of the characters has been retouched too, with the help of another user called JonKK. The game also feautures a new boss: Obmalum, the main antagonist of the game and possibly one of the strongest/cheapest characters I've ever made. It was fairly easy to make this game, because any character is really simplified both in graphics and in gameplay. The graphics can be really described as "old school lowpoly" or "ps1-style", but that's just my graphic style preference. It's unusual to make 3d chars for MUGEN, that's why I'll probably make 2d characters now on, even if they require a lot more patience in development. In fact, modeling with Blender doesn't take too much time and I woudn't mind making a 3rd episode of the game with more nice feautures or a revolutionary gameplay.
Here is the command list for all characters, including the new entries: OG, Wai Fai, Ramina, Zan, Taneo (guest star, inspired by Taneo, main character of Incredible Crisis), Keith and Ernie.
About the new gameplay, the player now can perform 3 offensive moves (X,Y,Z) and 3 defensive techniques (A,B,C). The offensive moves vary for each char, the defensive moves consist of :
- guard break : a move that literally breaks the opponent's guard state
- dodge/escape : a move that makes the character slide away from the opponent's attack
- sc-ism combo breaker : a move that makes the character counterattack during guard
All the defensive techniques cost 500 power bar points, some super moves cost 100pp, hypers cost 1000pp, the ultra combo move costs 3000pp (full bar). This is why being able to perform efficient combos is necessary to beat the game.
The game is based on MUGEN, provided by Elecbyte, a freeware 2d fighting game engine. It's renowned to be fully editable so any part of the game (like player's life, attack values or other stuff) is editable (for private use only, releasing the game without consent is prohibited as well as selling it in its original or edited form).
Well, the game also features an extended "readme" and info files in various formats, with all the required informations and the Command List image containing all the moves of the characters, so you can be well prepared on how to beat Obmalum, the hell-sent lord of chaos which is menacing human kind!
File type : RAR (download Winrar)
File size : 225mb
Platform : Windows (XP or higher versions)
Screen : 800x600 (resizable in "data/mugen.cfg" up to 1280x720)
DOWNLOAD THE GAME PATCH/UPDATE
This patch will be constantly updated as newer bugs are found on the way.
To use this patch, just extract the whole content of it inside the main game folder, if it asks to replace files says Yes. You can choose to pick each file to update selectively.
DOWNLOAD THE GAME PATCH/UPDATE
This patch will be constantly updated as newer bugs are found on the way.
To use this patch, just extract the whole content of it inside the main game folder, if it asks to replace files says Yes. You can choose to pick each file to update selectively.
Once the game is extracted, the game can be launched by opening "mugen.exe", for any display/audio issue, open "data" folder and edit the file "mugen.cfg" with NotePad or another text editor. That file contains different audio/video options to make the game run perfectly on your platform.
I do not endorse any responsibility about the malfunctions related to this game, this game has been correctly tested on Windows XP, 1.5Ghz, 1GB Ram, DirectX9 PC and it's clean of any virus (checked with ClamWin). The MUGEN engine is provided by Elecbyte, I am just the author of the graphics, music and coding of the contents such as characters and stages. OldGamer made the screenpack of this game (including the code and the music of it), JonKK helped me a bit with characters' AI and some parts of Keith character.
Following some demonstrative images and videos of the game.